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Start a club

No club near you? The gap on the map is the reason to start one. This is everything we know about doing that, in one page, with nothing to sign up for and nothing to buy. Print it, share it, ignore the bits you do not need.

Most men's and mixed clubs on this map began the same way: one person, a borrowed ball, and a message to a few mates saying "Thursday, 7pm, are you in?". The first night is the hardest part. Everything after it is just doing it again next week.

1. Find seven people

Netball is seven a side, so seven players is enough to train and fourteen is enough to play a proper match against yourselves. You do not need fourteen to start. You need seven, and honestly five will do for a first session of drills and half-court games.

Where they come from:

Say this, not that

  • "Social, no experience needed, we will teach you the footwork on the night." Not "looking for experienced players".
  • "Come once and see." Not "commit to the season".
  • "Mixed" if you can. A mixed night is easier to fill than a men's-only night in most places, and men's teams often grow out of a mixed club later.

2. Find a court

You need one netball court for an hour. That is it. Options, roughly in order of how easy they are:

Split the hire between whoever turns up. A typical court hour costs about the same as a round of coffees, so at seven people it is usually a few dollars each. Collect it on the night or by bank transfer, and be transparent about it.

3. Pick a night and a format

4. Kit

What you actually need

  • A ball. A size 5 netball is the adult ball. Two is better than one.
  • Bibs. A set of seven positional bibs (GS, GA, WA, C, WD, GD, GK), ideally two sets in different colours so you can play a game. Cheap, and often the only thing a new club buys.
  • Goal posts. Usually part of the court hire. Check before your first night.
  • Non-marking shoes. Tell people to bring indoor shoes if the venue requires them. This is the most common reason a first-timer gets turned away at the door.

You do not need uniforms, a logo, a website or a bank account to start. Those come later, if you want them.

5. Affiliation and insurance

Almost every country with organised netball has a national body, and most have state, regional or county bodies under it. Affiliating your club or registering your players with them usually gives you:

Fees and requirements vary a lot by country, so check with your national or regional body rather than taking this page's word for it. For men's and mixed specifically, some countries have a dedicated body (Australia's men's and mixed association, for example) alongside the national federation. Ask both. You do not have to affiliate to hold a first session, but do it before you enter a competition or take money from members for a season.

6. Run the first session

A first hour that works

  1. 0 to 5 min. Names. A circle, names, who has played before. Say out loud that it is a social night and nobody will be judged.
  2. 5 to 15 min. Warm-up with the ball. Passing in pairs on the move, then in threes. Chest pass, shoulder pass, bounce pass. Keep it moving; standing still is when beginners get nervous.
  3. 15 to 30 min. The two rules that matter. Footwork (land, then pivot on the first foot) and three seconds to pass. Play a keep-away game where the only rules are those two. Everything else can wait a week.
  4. 30 to 40 min. Shooting. Everyone, not just the tall ones. It is the part people remember.
  5. 40 to 60 min. A game. Full court if you have the numbers, half court if you do not. Rotate positions every few minutes so everyone touches the ball. Do not keep score, or keep it loudly and badly.

Before people leave, say next week's time out loud and ask everyone to bring one person. That single sentence does more for a new club than any poster.

7. Tell people

Things that quietly kill new clubs

If you start something, add it to the map, even before it feels like a real club. The empty space on the map is where the next player is looking. Good luck, and tell us how it goes.

List your new club

Map tiles and geocoding by OpenStreetMap and its contributors.